The Classic Strategy Game Of Logic And Deduction That Brings Together A Code Maker And A Code Breaker, Here In A Gorgeous Wooden Version.&Nbsp;
Codebreak Master Game Gives Each Player The Chance To Outsmart Their Opponent.&Nbsp;
Enjoyed For Decades, Players Are Continually Challenged To Make And Break Codes. It’S Easy To Learn But Not Easy To Win.&Nbsp;
Thegoal
As The Codemaker: Your Goal Is Tocreate A Mystery Code So Cunning That It’Ll Keep Your Opponent Guessing.There Are 6 Colors You Can Choose From To Create A 5 Color Code.
As The Codebreaker: You Must Break The Secret Code In The Fewest Number Ofguesses. You Have Up To 6 Chances To Match Your Opponent’S Code (Guessing Thecorrect Colors In The Correct Order).
Gameplay And Rules
The Game Is Played Using A&Nbsp;Decodingboard, Where There Are 5Side Holes To Set Up The Code, And On The Top Of The Board There Are 6Additional Rows Containing 5 Holes Each (These Holes Are Called “Codeguess Row” And Are To Be Usedby The Codebreaker When Trying To Guessthe 5 Colored Code – The Colored Pegs Also Called “Codepegs”), And Next To Eachrow There Is A Set Of 5 Additional Holes Arranged In An “X” Order (Four Cornerholes And A Center Hole – These Holes Are Called “Keyholes” And Are To Be Usedby The Codemaker To Provide Feedbackto The Codebreaker After Each Time Theytry To Guess The Code By Using The White And Black Pegs – Also Called “Keypegs”).
Generally There Are 6 Available Colors To Set Up The 5Color Code (In The Side Holes).
The Two Players Decide In Advance How Many Games Theywill Play, Which Must Be An Even Number. One Player Becomes The&Nbsp;Codemaker, The Other The&Nbsp;Codebreaker. The Codemaker Chooses A Pattern Of5 Code (Colored) Pegs. Duplicates And Blanks Are Not Allowed. The Chosenpattern Is Placed In The Five Side Holes, Visible To The Codemaker But Not To The Codebreaker (Who Should Face Theother End Of The Board And Not Be Able To See The Code).
The Codebreaker Tries To Guess Thepattern, Both Order And Color, Within 6 Turns. Each Guess Is Made By Placing A Row OfCodepegs In A Codeguess Row On The Top Of Theboard. Once Placed, The Codemaker Provides Feedback By Placing From Keypegs In The Keyholes Of The Row With Theguess. A Black Key Peg Is Placed For Each Code Peg From The Guess Which Iscorrect In Both Color And Position. A White Key Peg Indicates The Existence Of A Correct Color Code Pegplaced In The Wrong Position. Blank Space Means That The Respective Color Isnot Part Of The Code.
Once Feedback Is Provided, Another Guess Is Made By The Codebreaker; Guesses Andfeedback Continue To Alternate Until Either The Codebreaker Guesses The Codecorrectly, Or 6 Incorrect Guesses Are Made.
Note: Both Players Needto Decide Which Of The 5 Key Holes Represents A Feedback For Which Of The 5 Codepegs.
The Codemaker Gets One Point Foreach Guess Attempt A Codebreaker Makes. An Extra Point Is Earned By The Codemaker If The Codebreaker Doesn’T Guess Theexact Pattern In The Last Guess.
The Winner Is The One Who Has The Mostpoints After The Agreed-Upon Number Of Games Are Played.
Each Game Comes With 11 Pegs For Each Color, And 30 Pegs Of The Black/White Pegs.
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